Rick Raymer's article on Gamification has got me reflecting. As a teacher, it really gladdens my heart
when a student says "I enjoyed doing this assignment". For this to happen, students should be
completely engaged in the assignment and find it a rewarding experience. In this case, Grades are only an outcome; the
true reward is the process of doing the assignment itself.
Alas, a complement like this is not commonplace,
particularly with elearning assignments.
Students are usually intimidated and stressed by a requirement to use
technology. "Why do I need to produce a digital
poster? Can't I just use a paperboard?'',
"Why do I need to use google docs,
I will email the document to my partner and he can edit it". I could go on.
Considering that I do set goals and objectives, provide
feedback, encourage incremental learning of new skills and scaffold skills
through the assessment, I found the concepts of peer motivation, rewarding of
effort and presenting an elevator pitch of the e-learning assessment very interesting.
Peer motivation can be a great tool in getting the reluctant
students to engage better. Identifying a
few technology champions and using them to showcase their enthusiasm, help and
motivate peers would help to increase engagement in general. I would like to try to use more of this in my assignments.
Rewarding the effort and not the success is a good
idea. I find that students are more
likely to experiment with technology and buy into e-learning if they don't have
to create a perfect product. Informal evaluation
and feedback to students during the project helps to improve the quality of
their product and builds their confidence and engagement. From a student's perspective, receiving
feedback and improving their project, helps to create a feeling of ownership
and pride, increasing engagement. Doing this takes up a lot of time for a teacher but the efforts are worth it. Digital tools naturally help with this task, with their ability to allow for comments, feedbacks and posts.
Elevator pitch of an e-learning assignment - This I must
confess, I have never tried. All my
assessments begin with a set of detailed requirements with milestones and
deliverables - very linear. This can be
a bit daunting to some students. So
perhaps a two minute pitch with a simple demo of the product and processes
would help to market the assignment. A
new concept - selling an assignment to student, but perhaps that is the trend
with digital citizens. I'm certainly
willing to give this one a try.
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